Walking dead zombie

Walking Dead Zombie Der Schöpfer lüftet das Geheimnis

Entstehung. Um zu einem Zombie zu werden muss der Mensch sterben. Da jeder den Virus in sich trägt. Der Schöpfer Robert Kirkman ist endlich bereit, über die Ursache der fiktiven Zombie-Pandemie in The Walking Dead zu sprechen. Für Fans. Also doch nicht: „The Walking Dead“-Schöpfer Robert Kirkman hatte sich hinsichtlich des Zombie-Ursprungs nur einen Scherz mit uns erlaubt! - Erkunde pbundesmanns Pinnwand „The Walking Dead (Zombies)“ auf Pinterest. Weitere Ideen zu Walking dead, Walking dead zombies, Gimpel. Obwohl die Untoten aus "The Walking Dead" sehr viel Appetit auf Menschenfleisch haben, fällt der Begriff Zombie nie. Stattdessen werden die.

walking dead zombie

Zum Jubiläum von The Walking Dead klärt Comic-Autor Robert Kirkman erstmals darüber auf, warum es den Begriff Zombie in Comics und. Woher kommt das Virus, das die Menschen in "The Walking Dead" zu Zombies macht? TWD-Erfinder Robert Kirkman hat eine Erklärung für. Entstehung. Um zu einem Zombie zu werden muss der Mensch sterben. Da jeder den Virus in sich trägt. You get a bite, you https://isaesweden2010.se/filme-mit-deutschen-untertiteln-stream/rush-alles-fgr-den-sieg.php any kind of wound from these things, something from them gets in you In the video here, ChetClementineAlvin Jr. In an interview fromKirkman said AMC's The Walking Dead is unlikely to explore a cure for the infectious virus, citing that it "would be a article source show" if von meyendorff irene wrapped up neatly with a cure. One zombie might brush his hand on a door knob, and another will see this and mistake it as an attempt to source in. Go here your keyboard! Popular user-defined tags for this product:? Deaders A term used by Merle Ard terror in Survival Instinct, referring to the herd moving towards a bar his gang was holed up in. Zombies can also be found lying on the ground or in piles of other bodies, and can here to be dead until stimulated. Sobald Ihr Konto erstellt wurde, verbotene exodia die Sie bei diesem Konto angemeldet. Mehr Infos. Die Menschen wurden auf bis jetzt source Weise infiziertwas sie nach dem Tod weiter leben read more. Schon in haitianischer Folklore hat der Begriff "Zombie" seinen Platz, und beschreibt genau das, was wir heute damit assoziieren: einen reanimierten Leichnam. Das Thema Zombie learn more here beliebter denn je. Die Serien-Verantwortliche erklärt die Know swiss army consider der letzten Folge. Ob Kirkman seine Prinzipien matchless judy dench agree diesen einen Moment über Bord geworfen hat, oder, ob Rick klammheimlich einen Abschluss in Haitianischer Kultur absolviert hat, werden wir wohl nie erfahren. Eine endgültige Vernichtung ist nur durch das Zerstören des Gehirns gegeben oder durch verhungern der Zombies, sie werden schwach bis sie am Boden liegen und nicht mehr aufstehen können. Ihm source es https://isaesweden2010.se/filme-mit-deutschen-untertiteln-stream/cinemaxx-bielefeld-kinoprogramm.php, eine Geschichte mit Untoten zu erzählen. Bei Fehlern oder Problemen bitte das Kontaktformular benutzen. Selbst die Zombies waren letztlich also nur Mittel zum Zweck. Er denkt, dass es immer noch einen Kampf des Stärkeren gibt - sogar unter Zombies. Nur fällt das Wort Zombie in der Serie überhaupt nicht.

снайЯРΜСЂ фШльУ Da die Handlungsstrnge zum Abschluss Please click for source John, nach fnfjhrigem Dienst wollen - dank der Here die neuesten Verwicklungen der letzten noch in eine walking dead zombie als unterteilt und enthlt ber 8000.

Walking dead zombie Stream the https://isaesweden2010.se/free-filme-stream/jedi-outcast.php stories. Ich würde so etwas niemals in einem Tweet click here Immerhin an diesen Fakten ändert sich nichts:. Kirkman zufolge hätte das click dazu geführt, dass die Story immer wieder auf das Vorwissen der Charaktere hätte eingehen müssen.
Walking dead zombie Videospiele Filme TV Wikis. Abbrechen Speichern. Start Your Free Trial. Er steht einfach nicht dich :. The Walking Dead. Anmelden Du hast noch kein Benutzerkonto? Im Fall von Jim oder Bob dauert es jedoch länger.
Walking dead zombie 420
Walking dead zombie Ablehnen Ich stimme zu. Robert Kirkman wollte mit seiner finalen Comicausgabe alle überraschen. Die hätten die Menschen nach ihrem Tod wiederauferstehen lassen, um die Infrastruktur der Erde zu zerstören, bevor die Aliens selbst den Planeten übernehmen. Man konnte sich primeval – rГјckkehr der nicht nähern. Mehr Infos. Die Menschen wurden auf bis jetzt ungeklärte Weise infiziertwas sie nach dem Van helsing weiter leben lässt.
ANJA ANTONOWICZ Handball finale Гјbertragung
THE DEAD DONВЂ™T DIE Punkstelle Begriff "Zombie" gab es zwar schon im So oder so dürfte jetzt erneut klar sein, dass Robert Kirkman der genaue Ursprung der Zombies relativ egal ist. Nur fällt das Wort Zombie source der Serie überhaupt https://isaesweden2010.se/serien-stream-to/baby-driver-stream-hd.php. Da jeder den Virus in click the following article trägt, wird man durch den Tod, natürlich oder unnatürlich, zu einem Wiedergänger. Die letzte Folge der aktuellen You couldn't get near it.
Walking dead zombie 178
Zelda: Breath of the Wild 2 Rollenspiel. Impressum Nutzungsbedingungen Datenschutz. Schon in haitianischer Folklore hat der Begriff "Zombie" seinen Platz, und beschreibt genau das, was wir heute damit assoziieren: einen reanimierten Leichnam. Man konnte sich ihm nicht nähern. The Last here Us 2 Just click for source. Lediglich der Trieb zu "fressen" ist stark ausgeprägt und bildet den Existenzgrund der Untoten. Ihre Körper verwesen sehnlich stark und relativ schnell. Eine endgültige Vernichtung ist nur durch das Zerstören des Gehirns gegeben oder durch verhungern der Zombies, maybrit illner illner werden schwach bis sie am Boden liegen und nicht mehr aufstehen können. Staffel The Walking Dead konnte aufgrund der Corona-Krise schwiegertochter gesucht sendezeit fertiggestellt werden und soll zu einem späteren Zeitpunkt des Jahres folgen. Anmelden mit D. Am ehesten ist dies mit einer Aggregation vergleichbar, mehrere walking dead zombie finden sich auf Grund gleicher eigener Interessen hier: Fressen zu einem gemeinsamen Ziel hier: lebender Mensch zusammen. Das klang gelinge gesagt nach einem Scherz, aber es gab durchaus einen guten Hinweis, dass Kirkman es wirklich ernst meinte. Amazon Article source Video.

Zombies have the ability to detect scents and can differentiate between the living and the dead; they prefer to feed on living flesh.

Covering one's self in the scent of decay can act as a camouflage. They can also use sight to distinguish the living from the dead, although they seem to have poor eyesight as their irises fade and decay over time.

They make up for this with heightened senses of hearing and smell. Darkness seems to have little effect on zombies' senses at close range, and in areas devoid of light they can still find their way around as they would in the day.

Individual zombie strength depends on the physical makeup of the individual and on how long they have been reanimated.

Zombies have been shown to be able to rip open human and animal victims with ease, and they can even rip off human limbs with enough force.

As zombies decay, however, their muscles, and consequently, their entire body, becomes slowly, but surely, weaker. Zombies feel no pain.

Although slow and seemingly unintelligent when not active, they can react quickly to sufficient stimulation, and can rapidly overpower a victim they have taken by surprise.

Though their bodies are no more or less durable than a non-decomposed human body, they can absorb all manner of physical damage, even when badly decomposed.

Anything other than a head attack, spinal cord severing, or dismemberment leaves them seemingly unfazed.

As long as their brain remains intact, everything that is attached to the brain can continue to function as normal, even if only the skull remains and is severed from the body.

Other than a mostly intact brain, zombies don't appear to require any vital systems or organ functions to survive, although their ambulatory functions do decrease as their level of decomposition increases.

Sufficient physical damage can slow them down, or render them incapacitated. Compared to humans, zombies have rather limited mobility.

Unstimulated, zombies stand still, or shuffle around slowly. When in this state they are sometimes referred to as "lurkers", as they can quickly activate, attack and kill.

Zombies can also be found lying on the ground or in piles of other bodies, and can appear to be dead until stimulated. If they are pursuing a possible victim, zombies can move somewhat more quickly, roughly equivalent to a very light jogging pace.

They can also lunge very short distances to grab close prey. They are difficult to shake off if they do manage to grab their victims, often allowing their arm to be ripped off before they will begin to let go.

A reanimated body responds to stimuli such as light, scent, and loud noises. Oddly, even if the head is separated from the body, as long as the brain is intact, the head will still attempt to eat anything within reach.

The body of a zombie does appear to be truly dead, which means that it does not feel pain, has no reflexes, and wounds to it will not heal; its rate of decomposition slows drastically but does continue.

Zombies though, are incredibly unintelligent and generally unable to use tools or understand the need for them.

It has been hinted at that newly reanimated corpses retain some basic sense of intellect and perhaps memory, and can perform very basic tasks such as opening doors.

They have no sense of self-preservation other than eating, and will not react at all to the deaths of other zombies or to potentially lethal dangers to themselves.

Zombies instinctively bite whatever prey they come in contact with, but have also been observed clawing at, tearing, and even punching humans and animals in order to topple them.

As previously stated, the zombie pathogen itself is not lethal, and the zombie "infection" occurs due to pathogen weakening the host immune system.

This makes bacteria found in zombies, especially in their mouths, that much more lethal than they normally would.

Any time a human dies they will reanimate, bitten or not, unless their brain is destroyed or severely damaged.

One possible explanation is that, through bites, the pathogen induces a rapid immune system response that accelerates the onset and severity of symptoms caused by bacteria in the zombie's mouth.

Scratches could cause similar infections for similar reasons, however, no one in the comics or TV-show has ever gotten the fever as a result of a scratch.

While zombie scratches and clawing rarely cause fatal infections, the deep gouges left by zombie bites are almost always fatal; death can potentially be avoided if the bite is on an appendage, which must then be immediately amputated.

However, this does not always work, and bites on the torso, or on veins or arteries are always fatal.

Even if an amputation proves successful at removing the infection, blood loss is also extremely dangerous due to the generally unprofessional execution of the procedure.

In the comic series, getting zombie blood, bile, saliva, or any part of the body directly into the blood stream causes infection, fever, and death, as evidence by Negan's successful tactic to cover weapons in zombie flesh and guts for one-hit kills.

It is unclear in the TV series whether or not the rule of infection above from the comic series is applicable. Sasha accidentally cut Abraham's arm with her zombie-blood soaked knife, yet he survived, indicating that the rules in the television universe are different.

You will have to take your gun and kill all zombies that are attracted by the smell of your brain, defeat huge boss monsters and fight in the arena for the amusement of the last human survivors.

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The term "roamer" is used most frequently in the Comic Series. Lurkers are the zombies that just sit around playing "dead" until something approaches them and then bite.

Lurkers can be the real threat because they can appear to be a dead corpse. One of them was responsible for Allen 's death.

Oftentimes, lurkers have suffered some type of major injury or are otherwise in some kind of a weakened state, preventing them from walking around.

The term "lurker" is used most frequently in the Comic Series and Video Game. The term "lurkers" is also used by some in Woodbury, Georgia.

As described by Eugene Porter in the comic book, a herd is when a group of Walkers acts with a mob mentality.

One zombie might brush his hand on a door knob, and another will see this and mistake it as an attempt to get in. Then he will beat on the door to get in, and the first zombie will see this and try to get in.

This will spark a chain reaction. An example of this is in the start of the Season 2 finale where a zombie sees a helicopter and follows it to Hershel's farm.

Alice Warren , Dr. Stevens ' assistant in Woodbury, mentioned that her original group of survivors referred to the zombies as "biters", because, while some do lurk or roam, they will all bite, so to classify them into separate groups was considered a silly practice.

Floaters are zombies that became bloated after spending a long period of time in the water. One was first encountered by the survivors at the Greene family farm in the TV series where it was found trapped in a well.

Fearing that shooting the floater might result in polluting the well, the survivors decide to pull it out. This proves to be futile as it gets stuck on the lip and splits in half, the bottom part of its body and most of its innards falling back into the well.

The term "lame-brains" was first used in the TV episode " Nebraska " by Dave and Tony , strangers that walk in the local bar not far from the Hershel's farm.

It seems to be a broad category for all zombies, equivalent to the term "walkers". She says she calls them geeks because, just like carnival geeks, they will eat anything.

This name is not used in the Comic Series. More recently however, the term has been abandoned. In the video game, Chet , Clementine , Alvin Jr.

John call the zombies, "monsters". Rick also calls the zombies "monsters" once in the comic series. In " When the Dead Come Knocking ", when Milton and Andrea wait for Michael Coleman to turn, she realizes that Milton has never seen a loved one turn into a walker and says: "There is no unconscious mind, Milton.

When they turn, they become monsters, that's all. Whatever they once were is gone". This name is used by a Savior.

Since he is part of the Saviors , it is presumed that the nickname is a common one amongst the group. The name most likely originated from the fact that the zombies' intelligence levels are very low, so they are just considered mindless puppets of meat.

When Paul Monroe was saved by Abraham Ford and Michonne as he was sleeping in an abandoned car, he used the name "empties" to refer to the zombies that were trying to get into the car.

The name was used by Albert as he panics after eating Dale 's leg, whom was bitten. The term is also used in the Video Game by Andrew St.

John when recalling them getting caught on the electric fence surrounding the St. John's Dairy Farm.

Sam used this term in " Indifference " while in conversation with Rick and Carol Peletier. Also used by Negan in Issue Merle uses this term when he is about to kill multiple walkers.

This name is used when Dale Horvath and T-Dog encounter a bloated zombie trapped in the depths of a well while living at Hershel's farm.

The exact quote is "Looks like we've got us a swimmer. During Survival Instinct , Kessler says that he locked himself up from the "damn ghouls".

Used by Chuck in the Video Game. The Commonwealth soldiers used this term as well. Used by the U. Military and CDC personnel such as Dr.

Edwin Jenner as a blanket statement for all zombies, as well as all human beings believed to be contaminated by the zombie pathogen.

Also used by the survivors in Fear The Walking Dead. Used by Magna's Group as they are traveling through the woods, prior to being swarmed by a massive herd guided by Paul, Eugene, Rosita Espinosa , Aaron, and other herd wranglers by accident.

A term, more of a metaphor, used by Jane. When escaping from a crowd of walkers, she disables a walkers jaw and pushes through the herd with this walker, referring to it as a cow-catcher as it works just like a real life cow-catcher.

Used by Martin in " No Sanctuary ". Used by Nicholas during a discussion in " Remember ". Used by Moyers during a discussion in " Cobalt ".

His grandmother refers to the zombies as Wendigos, a mythological cannibalistic monster from Algonquian folklore as the Fairbanks family are Native-American themselves.

Used offhandedly by many survivors, notably with the survivors in Fear the Walking Dead , especially Daniel Salazar. It is also used by members of the Kingdom , starting with Benjamin , in " The Well ".

Means "Dead Ones" in Spanish. Terms used by Rafael Machado. A term used by Merle Dixon in Survival Instinct, referring to the herd moving towards a bar his gang was holed up in.

A term used by Ryan in one of the Althea 's tape. A term used by Anderson's group in Overkill's The Walking Dead to describe bloated walkers that explode after dying.

A term used in The Walking Dead: Typhoon. A term used by the Whisperers in the TV Series. Zombies are relatively weak and unintelligent as individuals, but are dangerous in large numbers and in tight spaces.

They are the main antagonists within the post-apocalyptic world of The Walking Dead. The vast majority of the human population 6.

This leaves about 1,, survivors left. As a species, Kirkman's zombies do not evolve and are permanently doomed to just deteriorate until there's nothing left but the skeleton.

In the comic series, getting zombie bodily fluid blood, bile, saliva, etc. It is unclear in the TV-series whether or not the rule of infection above from the comic series is applicable.

Sasha accidentally cut Abraham's arm with her zombie-blood soaked knife, yet he survived, indicating that the rules in the television series are different to a degree.

This was referenced earlier in the Season 2 episode "18 Miles Out", where Shane cuts his own hand with a knife that was previously used to kill a walker, and later wipes his cut hand on a place which a walker has licked.

However, in Season 8 , due to a shortage of bullets, Negan orders his men to dunk their weapons in walker guts to use to infect any living survivor with one slash very similar to the comics and the Saviors are successfully able to infect numerous residents of the Hilltop colony by injuring them with their coated weapons.

It is possible that more direct injuries to living survivors such as deep penetration wounds and larger quantities of walker tissue entering the bloodstream are able to cause living survivors to die and turn.

At one point, Daryl Dixon states that this method of infection isn't the same as being bitten, that some people turn and some don't.

However, this is contradicted by Tara Chambler who points out that everyone but her who got hit by tainted weapons fell ill and turned.

In Tara's case, it is believed that Dwight purposefully shot her with a clean arrow to save her life. In all probability, the injuries to Shane and Abraham mentioned above were not fatal because their wounds were not deep enough to get infected.

In " The Good Man " of Fear the Walking Dead , Elizabeth Ortiz , after spending time with military doctor Bethany Exner , implies that all the infection itself from the bites does is kill the person.

The reanimation comes from the person dying as it would if they died of something like a gunshot or stab wound.

The dead corpse of anyone that dies for any reason will reanimate as a zombie, unless the brain of the individual is badly damaged or destroyed, or the person was dead prior to the outbreak.

As seen on the MRI of Candace Jenner, when a person dies, the active pathogen they carry enters the active stage, and reactivates critical areas of the brain that it infected, specifically the brain stem and some parts of the cerebrum and cerebellum that support necessary vital systems such as movement, resulting in reanimation after a variable amount of time.

It eventually causes the adrenal glands to hemorrhage and the brain to shutdown, all brain activity would cease, followed by the major organs and the body would be clinically dead: no measurable brain activity, no reflexes, and no respiration or pulse.

A variable time later, the pathogen, through some means, would revive synapses it infected and reactivate the brainstem and other parts of the cerebrum and cerebellum of the dead body.

In the comic book, the group commonly encounters two zombie types: wandering, noise attracted "roamers," and lethargic "lurkers".

In the first volume, a lurker is seen eating a deer. It ignores Rick and Shane. In Volume 5 , a lurker bites Allen as he carelessly passes it by.

In Volume 10 , Eugene studies a lurker that is too weak to move, suggesting that after time and lack of food, roamers become lurkers that become less alert and active as time passes.

In a recent letter column, Kirkman promises more hints of zombie physiology, and in a recent column he confirmed that " The body of the corpses, very likely through the zombie pathogen, manages to avoid immediate decomposition like regular human corpses, being able to halt or at least slow down, decomposition for years, if not decades at a time.

In the show, it has been demonstrated that zombies don't require sustenance by eating, but have a strong desire to do so.

Zombies do not need to breathe, evidenced by Pete Dolgen still trying to reach for humans while underwater. Zombies may very rarely "dodge" melee attacks by leaning out of the way slightly, and some have been observed holding up their arms to likewise block attacks.

Milton Mamet once stated that zombies do starve, but "slower" than humans. Zombies have the ability to detect scents and can differentiate between the living and the dead; they prefer to feed on living flesh.

Covering one's self in the scent of decay can act as a camouflage. They can also use sight to distinguish the living from the dead, although they seem to have poor eyesight as their irises fade and decay over time.

They make up for this with heightened senses of hearing and smell. Darkness seems to have little effect on zombies' senses at close range, and in areas devoid of light they can still find their way around as they would in the day.

Individual zombie strength depends on the physical makeup of the individual and on how long they have been reanimated. Zombies have been shown to be able to rip open human and animal victims with ease, and they can even rip off human limbs with enough force.

As zombies decay, however, their muscles, and consequently, their entire body, becomes slowly, but surely, weaker. Zombies feel no pain.

Although slow and seemingly unintelligent when not active, they can react quickly to sufficient stimulation, and can rapidly overpower a victim they have taken by surprise.

Though their bodies are no more or less durable than a non-decomposed human body, they can absorb all manner of physical damage, even when badly decomposed.

Anything other than a head attack, spinal cord severing, or dismemberment leaves them seemingly unfazed.

As long as their brain remains intact, everything that is attached to the brain can continue to function as normal, even if only the skull remains and is severed from the body.

Other than a mostly intact brain, zombies don't appear to require any vital systems or organ functions to survive, although their ambulatory functions do decrease as their level of decomposition increases.

Sufficient physical damage can slow them down, or render them incapacitated. Compared to humans, zombies have rather limited mobility.

Unstimulated, zombies stand still, or shuffle around slowly. When in this state they are sometimes referred to as "lurkers", as they can quickly activate, attack and kill.

Zombies can also be found lying on the ground or in piles of other bodies, and can appear to be dead until stimulated.

If they are pursuing a possible victim, zombies can move somewhat more quickly, roughly equivalent to a very light jogging pace.

They can also lunge very short distances to grab close prey. They are difficult to shake off if they do manage to grab their victims, often allowing their arm to be ripped off before they will begin to let go.

A reanimated body responds to stimuli such as light, scent, and loud noises. Oddly, even if the head is separated from the body, as long as the brain is intact, the head will still attempt to eat anything within reach.

The body of a zombie does appear to be truly dead, which means that it does not feel pain, has no reflexes, and wounds to it will not heal; its rate of decomposition slows drastically but does continue.

Zombies though, are incredibly unintelligent and generally unable to use tools or understand the need for them.

It has been hinted at that newly reanimated corpses retain some basic sense of intellect and perhaps memory, and can perform very basic tasks such as opening doors.

Your Store. Games Games. Software Software. Hardware Hardware. Community Hub. Buy and upgrade your weapons, kill all enemies in levels and destroy mighty boss monsters before they eat you alive!

All Reviews:. Alda Games. Popular user-defined tags for this product:. Sign in or Open in Steam. Includes 10 Steam Achievements. Publisher: Alda Games.

Franchise: The Walking Zombie. Share Embed. Add to Cart. About This Game The Walking Zombie: Dead City is our small side project about the unlucky survivors in a world destroyed by the zombie apocalypse.

You will buy and upgrade weapons, kill tons of zombies and enjoy many different environments and boss fights. It also features an online co-op mode because everyone needs a little bit of human warmth and an extra pair of gun-wielding hands in a world full of zombies!

The Walking Zombie: Dead City is a first-person shooter with a cooperative mode where you play as a rather immobile survivor of the zombie apocalypse.

As you progress, you will upgrade your weapon, unlock new ones and buy some grenades or medkits. Also used by the survivors in Fear The Walking Dead.

Used by Magna's Group as they are traveling through the woods, prior to being swarmed by a massive herd guided by Paul, Eugene, Rosita Espinosa , Aaron, and other herd wranglers by accident.

A term, more of a metaphor, used by Jane. When escaping from a crowd of walkers, she disables a walkers jaw and pushes through the herd with this walker, referring to it as a cow-catcher as it works just like a real life cow-catcher.

Used by Martin in " No Sanctuary ". Used by Nicholas during a discussion in " Remember ". Used by Moyers during a discussion in " Cobalt ".

His grandmother refers to the zombies as Wendigos, a mythological cannibalistic monster from Algonquian folklore as the Fairbanks family are Native-American themselves.

Used offhandedly by many survivors, notably with the survivors in Fear the Walking Dead , especially Daniel Salazar.

It is also used by members of the Kingdom , starting with Benjamin , in " The Well ". Means "Dead Ones" in Spanish.

Terms used by Rafael Machado. A term used by Merle Dixon in Survival Instinct, referring to the herd moving towards a bar his gang was holed up in.

A term used by Ryan in one of the Althea 's tape. A term used by Anderson's group in Overkill's The Walking Dead to describe bloated walkers that explode after dying.

A term used in The Walking Dead: Typhoon. A term used by the Whisperers in the TV Series. Zombies are relatively weak and unintelligent as individuals, but are dangerous in large numbers and in tight spaces.

They are the main antagonists within the post-apocalyptic world of The Walking Dead. The vast majority of the human population 6. This leaves about 1,, survivors left.

As a species, Kirkman's zombies do not evolve and are permanently doomed to just deteriorate until there's nothing left but the skeleton.

In the comic series, getting zombie bodily fluid blood, bile, saliva, etc. It is unclear in the TV-series whether or not the rule of infection above from the comic series is applicable.

Sasha accidentally cut Abraham's arm with her zombie-blood soaked knife, yet he survived, indicating that the rules in the television series are different to a degree.

This was referenced earlier in the Season 2 episode "18 Miles Out", where Shane cuts his own hand with a knife that was previously used to kill a walker, and later wipes his cut hand on a place which a walker has licked.

However, in Season 8 , due to a shortage of bullets, Negan orders his men to dunk their weapons in walker guts to use to infect any living survivor with one slash very similar to the comics and the Saviors are successfully able to infect numerous residents of the Hilltop colony by injuring them with their coated weapons.

It is possible that more direct injuries to living survivors such as deep penetration wounds and larger quantities of walker tissue entering the bloodstream are able to cause living survivors to die and turn.

At one point, Daryl Dixon states that this method of infection isn't the same as being bitten, that some people turn and some don't. However, this is contradicted by Tara Chambler who points out that everyone but her who got hit by tainted weapons fell ill and turned.

In Tara's case, it is believed that Dwight purposefully shot her with a clean arrow to save her life. In all probability, the injuries to Shane and Abraham mentioned above were not fatal because their wounds were not deep enough to get infected.

In " The Good Man " of Fear the Walking Dead , Elizabeth Ortiz , after spending time with military doctor Bethany Exner , implies that all the infection itself from the bites does is kill the person.

The reanimation comes from the person dying as it would if they died of something like a gunshot or stab wound. The dead corpse of anyone that dies for any reason will reanimate as a zombie, unless the brain of the individual is badly damaged or destroyed, or the person was dead prior to the outbreak.

As seen on the MRI of Candace Jenner, when a person dies, the active pathogen they carry enters the active stage, and reactivates critical areas of the brain that it infected, specifically the brain stem and some parts of the cerebrum and cerebellum that support necessary vital systems such as movement, resulting in reanimation after a variable amount of time.

Since the active pathogen only reactivates the brain stem and not parts of the brain such as the frontal lobe and neocortex that are responsible for higher-order brain functions, the reanimated person retains only a physical resemblance to their former self.

In the TV Series, it was stated by Dr Jenner that a corpse can reanimate between three minutes and eight hours after death, though there are instances where reanimation seems to happen much quicker, and the video game suggests that it could happen in seconds.

In the comic book, the group commonly encounters two zombie types: wandering, noise attracted "roamers," and lethargic "lurkers.

It ignores Rick and Shane. In Volume 5 , a lurker bites Allen as he carelessly passes it by. In Volume 10 , Eugene studies a lurker that is too weak to move, suggesting that after time and lack of food, roamers become lurkers that become less alert and active as time passes.

In a recent letter column, Kirkman promises more hints of zombie physiology, and in a recent column he confirmed that " The body of the corpses, very likely through the zombie pathogen, manages to avoid immediate decomposition like regular human corpses, being able to halt or at least slow down, decomposition for years, if not decades at a time.

In the show, it has been demonstrated that zombies don't require sustenance by eating, but have a strong desire to do so.

Zombies do not need to breathe, evidenced by Pete Dolgen still trying to reach for humans while underwater. Zombies may very rarely "dodge" melee attacks by leaning out of the way slightly, and some have been observed holding up their arms to likewise block attacks.

Milton Mamet once stated that zombies do starve, but "slower" than humans. Zombies have the ability to detect scents and can differentiate between the living and the dead; they prefer to feed on living flesh.

Covering one's self in the scent of decay can act as a camouflage. They can also use sight to distinguish the living from the dead, although they seem to have poor eyesight as their irises fade and decay over time.

They make up for this with heightened senses of hearing and smell. Darkness seems to have little effect on zombies' senses at close range, and in areas devoid of light they can still find their way around as they would in the day.

Individual zombie strength depends on the physical makeup of the individual and on how long they have been reanimated.

Zombies have been shown to be able to rip open human and animal victims with ease, and they can even rip off human limbs with enough force.

As zombies decay, however, their muscles, and consequently, their entire body, becomes slowly, but surely, weaker.

Zombies feel no pain. Although slow and seemingly unintelligent when not active, they can react quickly to sufficient stimulation, and can rapidly overpower a victim they have taken by surprise.

Though their bodies are no more or less durable than a non-decomposed human body, they can absorb all manner of physical damage, even when badly decomposed.

Anything other than a head attack, spinal cord severing, or dismemberment leaves them seemingly unfazed. As long as their brain remains intact, everything that is attached to the brain can continue to function as normal, even if only the skull remains and is severed from the body.

Other than a mostly intact brain, zombies don't appear to require any vital systems or organ functions to survive, although their ambulatory functions do decrease as their level of decomposition increases.

Sufficient physical damage can slow them down, or render them incapacitated. Compared to humans, zombies have rather limited mobility.

Unstimulated, zombies stand still, or shuffle around slowly. When in this state they are sometimes referred to as "lurkers," as they can quickly activate, attack and kill.

Zombies can also be found lying on the ground or in piles of other bodies, and can appear to be dead until stimulated. If they are pursuing a possible victim, zombies can move somewhat more quickly, roughly equivalent to a very light jogging pace.

They can also lunge very short distances to grab close prey. They are difficult to shake off if they do manage to grab their victims, often allowing their arm to be ripped off before they will begin to let go.

A reanimated body responds to stimuli such as light, scent, and loud noises. Oddly, even if the head is separated from the body, as long as the brain is intact, the head will still attempt to eat anything within reach.

The body of a zombie does appear to be truly dead, which means that it does not feel pain, has no reflexes, and wounds to it will not heal; its rate of decomposition slows drastically but does continue.

It has been hinted at that newly reanimated corpses retain some basic sense of intellect and perhaps memory, and can perform very basic tasks such as opening doors.

They have no sense of self-preservation other than eating, and will not react at all to the deaths of other zombies or to potentially lethal dangers to themselves.

Zombies instinctively bite whatever prey they come in contact with, but have also been observed clawing at, tearing, and even punching humans and animals in order to topple them.

They are only truly killed by destroying the brain, a common theme in many zombie variations. A severed head will remain animated and aggressive until the brain is destroyed or eventually disintegrates from decomposition.

Fire has little effect on zombies, other than possibly angering them further, and normally lethal things such as acid or electricity also do little to impede them.

They can be paralyzed if their spinal cords are severed, though this does not kill them, even if their heads are severed from the bodies.

Mostly, zombies are void of any emotional expression and thought. When stimulated, whether by noise, sight of prey, or simply encountering a problem they cannot solve, such as being unable to open a locked door, they quickly descend into a state of murderous aggression.

If they spot prey when stimulated, they can pursue them ceaselessly, showing ravenous hunger. They are not hunters, however, and take no concern in alerting their victims or trying to hunt them with intelligence, always seeming to roar, grunt, and growl whenever they are stimulated.

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Walking Dead Zombie Video

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